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Game Projects

A Cog in the Cosmic Machine - Computer Game
Monochrome Mysteries - Computer Game

A Cog in the Cosmic Machine is a strategy and management game where the player takes on the role of a corporate AI delivering persons and parcels across the galaxy. They are asked to make moral choices throughout the game, and work through a story of corporate conspiracy.

It was designed for my Video Game Capstone course and I worked as one of the project's main writers.

Monochrome Mysteries is a first person mystery game where the player takes on the role of an investigative journalist. They explore a crime scene, photograph items of note, interview suspects, and must try to puzzle together what happened.

It was designed for my Game Production II course, and I served as the game lead and head writer.

My latest projects
Trilogy - Card Game
Trilogy Box copy.png
Shot in the Dark - Computer Game

Trilogy is a cooperative storytelling game for three players. Each player takes on the role of either hero, villain or world and take turns as the narrator. The cards represent narrative functions and themes and are open enough to allow any type of story.

It was designed for my Game Design I course. I was its sole designer.

Shot in the Dark is a single player sidescrolling shooter in which the player attempts to barricade and defend a manor on Halloween. Enemies will constantly spawn and threaten to overwhelm the manor as the player runs, jumps, and blasts pumpkins with their revolver.

It was designed for my Game Design I course in Unity. I served as a programmer and designer.

Rhythm Slinger - Computer Game

Rhythm Slinger is a prototype isometric puzzle game where the player fires low, medium, and high notes to affect a variety of musical puzzle pieces around them.

It was designed for my Game Design II course in Unity. I was a designer, programmer, and level designer on the project

Behemoth Break - Computer Game

Behemoth Break is an asymmetrical platforming/breakout game where one player plays as a dragon attempting to drop a village into a chasm, while the other plays as a wizard who jumps the holes and attempts to rebuild the town before it is destroyed.

It was designed for my Game Production ! course in Unity. I worked as a designer and programmer on the project.

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